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Inside the $3.5 billion sale of the Pokemon Go phenomenon

Inside the $3.5 billion sale of the Pokemon Go phenomenon

FEAR & GREED | Business News
14 min
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<p>Pokemon is one of the ten most valuable licenced brands in the world - and in 2016 it got a major boost with the launch of Pokemon Go, an augmented reality game that took the globe by storm.<br><br><a href="https://www.google.com/url?q=https://fearandgreed.com.au/&amp;sa=D&amp;source=calendar&amp;ust=1745370011907978&amp;usg=AOvVaw3-QFauQqg9klFdo902fDLV" rel="nofollow">Fear &amp; Greed</a>'s Michael Thompson and Stefan Von Imhof from&nbsp;<a href="https://www.google.com/url?q=http://alts.co/&amp;sa=D&amp;source=calendar&amp;ust=1745370011907978&amp;usg=AOvVaw3szPOrlmmsmpHEJG0ONMXV" rel="nofollow">alts.co</a>&nbsp;take a look at the Pokemon phenomenon -&nbsp;how a humble black and white Nintendo game exploded into TV and film, trading cards, merchandise and a mobile game that sold last month for billions and generated a stack of controversy along the way.</p> <p><a href="https://fearandgreed.com.au" rel="nofollow">Find out more: https://fearandgreed.com.au</a></p> <p>See <a href="https://omnystudio.com/listener" rel="nofollow">omnystudio.com/listener</a> for privacy information.</p>